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Author Archives: ryanleemoore

How Sound and Imagery effect a Person

The main goal of my final year project is to see how to sound and imagery effects a person in game.

The need to understand this is so I can farther improve my skills at designing sound effects for games, to do this a better understand on sound and Imagery and personal.

Sound effects people in many different ways it can bring joy, sorrow, and even go back to the basics of primitive scene of danger.

This Blog will be used to used to help with links and ideas that will be used to construct my final year report in Games Design and Development.

 

Useful Web sites

 

Designing Sound

http://designingsound.org/2010/02/sound-design-essentials-6-recommended-books-and-11-google-books-links/

Randi Altman’s Post Perspective

Sound designer Simon Pressey

In this website gave an inside to the challenges that come to designing sound for VR headset and went into detail how difference the immersion of sound design from a 2D flat screen to a full VR headset.

Cognitive Fun!

This website / application was helpful get a better understanding of the speed of sound and Visual by taking a test showed the difference in reaction time.

Visually images are reacted to faster than sound due to processing speed of the brain to reaction however sound can identify images faster through gathering information from memory of that specific sound.

It also should be noted that great consideration of the distance of the both image and sound will affect the process time of identification

Visual Test

http://cognitivefun.net/test/1

Audio Test

http://cognitivefun.net/test/16

A Sound Effect

This Website gave a very in-depth look into designing sound effects, showing new comers how to break down every element of making a sound and what to consider making.

For example a gun could have many different elements then just the firing of the gun itself, other elements much be considered such as is the gun a SFI gun does make a charging sound does the gun have to reload what sound does that make ect.

http://designingsound.org/2010/02/sound-design-essentials-6-recommended-books-and-11-google-books-links/

Academic books 

Sound Sentiment An Essay on the Musical Emotions Peter Kivy

A “physiology” of Musical Expression Chapter Five

This chapter proved useful proved useful to help understand the effect of music depending on the pitch and volume of the sound change effect a persons reaction

https://books.google.co.uk/books?hl=en&lr=&id=3eBizKAPdmsC&oi=fnd&pg=PA1&dq=sound+sentiment+Peter+Kivy&ots=YxP_keKg1i&sig=nytWaYym9BoFXdYhYpEw6VhUwEU#v=onepage&q=sound%20sentiment%20Peter%20Kivy&f=false

 

Karen Collins Game Sound

In this book gives a brief historical look into game sound as well the practices of sound design and video game music.

The book goes into detail how immersion works of sound game effect the players feelings towards a character, Object, or environment making visuals more believable.

https://books.google.co.uk/books?hl=en&lr=&id=gnw0Zb4St-wC&oi=fnd&pg=PR7&dq=game+sound&ots=4bl_ktCmlC&sig=DpzRp7BewQPlKopFP_O8NLTTwlI#v=onepage&q=game%20sound&f=false

 

Sound Design The expressive power of Music, Voice, sound Effects of Cinema

In this book shows how to communicate with sound to people with a wide range of emotions across different media’s.

It shows details how to plan sound design using Visual maps which help design how tense the sound will be and what it could relate to.

https://books.google.co.uk/books?hl=en&lr=&id=iGt70tqyWGwC&oi=fnd&pg=PR11&dq=Sound+Design+David+Sonnenschein&ots=a-5zul0hVk&sig=Q7wACN4zA2BjfQ_Dclw0FG2e_m8#v=onepage&q=Sound%20Design%20David%20Sonnenschein&f=false

Click Sound and Images Prototype examplemr321-Ryan-MooreThe Effect Of Positive and Negative Sounds Presentation

 
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Posted by on October 6, 2016 in Uncategorized

 

The Journey of 8-Bit sound Design

 

 

 

The following posters were designed based on a made up concert to take place in London, the aim of the project was to design a poster based on a concert, event or social gathering, I chose to make the posters based on video game music.

Why you might ask? Firstly sounds in games inspires me, and is just as good, if not better than main stream music, also when most think of there favorite game normally either a sound or a tune pops into their heads before the image of the game, and to me that is a example of excellent design.

While doing research into poster design like logo’s, advertisement, sponsorship, social media etc I came across a famous poster designer by the name of Saul Bass who was famous for his movie poster design.

 

The poster that inspired me, and my poster designs, was his poster Vertigo; rather than incorporating images of the film he chose to take the word vertigo as a theme, this demonstrates powerful imagery which is key in poster design; you need enough information to get what you want across but at the same time not overload the poster with information or imaginary to make sure that you keep the viewers attention.

 

Mario Design

Pac Man Design

Final Design

 
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Posted by on August 30, 2015 in Poster Design

 

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Gallery

Here are a few Sketches Made for Downfall

 
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Posted by on August 25, 2015 in Sketches

 

Video links to projects and more about Ryan Moore

A short video about what I’m all about

This clip is a sound design project get yourself into a quite room and enjoy!

Down Fall Film based on the story and Comic Written and directed by Ryan Moore

 
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Posted by on August 24, 2015 in Videos

 

Light Wave Model Design

These are a few models I made using Light Wave a program used to make models and animation these where made during my time at college the Project was to design two creatures and two vehicles.

Corbra Kirin

Amoured Turtle Front view

segway front view 2

Wagoon

 
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Posted by on August 24, 2015 in Lightwave

 

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About Ryan Moore

About Ryan Moore

Hello all 🙂

My name is Ryan Moore I am currently a student at the University of Greenwich, I am studying Games Design and development with plans of entering the Games industry, this will enable me to let my creative ideas flow to bring different feelings and emotions to my audience.

As you maybe able to tell I am deeply committed to the games industry; it has been my dream to work in this field since I was a child, due to all the different experiences that games gave people and continue to do so. However there is more to me then just the tag gamer, I do enjoy actives that do involve me going outside!

I enjoy a few sports such as swimming, golf and going to the gym. Strong in body and mind as they say, I love sounds and not just music, I tend to listen deeply to sounds to understand it better or better yet incorporate it into an idea. I have an eclectic taste in music although I do prefer music created for gametracks – I tend to feel the emotion designed within the music. My favorite composer is Nobuo Uematsu ( that’s me with him in my profile pic) he is world renowned for the creation of the better final fantasy sound tracks.

My biggest passion next to games is design, I love to create ideas such as story’s, products, sound design, game play, environments, character design… the list goes on, in short I love to create things and than bring my ideas to life for others to enjoy.

To learn more about me please feel free to look around, leave a comment or get in contact to know more and I’ll do my best to get back to you as soon as possible. Till then take care. 🙂

 
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Posted by on August 24, 2015 in About me

 

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