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Monthly Archives: October 2016

How Sound and Imagery effect a Person

The main goal of my final year project is to see how to sound and imagery effects a person in game.

The need to understand this is so I can farther improve my skills at designing sound effects for games, to do this a better understand on sound and Imagery and personal.

Sound effects people in many different ways it can bring joy, sorrow, and even go back to the basics of primitive scene of danger.

This Blog will be used to used to help with links and ideas that will be used to construct my final year report in Games Design and Development.

 

Useful Web sites

 

Designing Sound

http://designingsound.org/2010/02/sound-design-essentials-6-recommended-books-and-11-google-books-links/

Randi Altman’s Post Perspective

Sound designer Simon Pressey

In this website gave an inside to the challenges that come to designing sound for VR headset and went into detail how difference the immersion of sound design from a 2D flat screen to a full VR headset.

Cognitive Fun!

This website / application was helpful get a better understanding of the speed of sound and Visual by taking a test showed the difference in reaction time.

Visually images are reacted to faster than sound due to processing speed of the brain to reaction however sound can identify images faster through gathering information from memory of that specific sound.

It also should be noted that great consideration of the distance of the both image and sound will affect the process time of identification

Visual Test

http://cognitivefun.net/test/1

Audio Test

http://cognitivefun.net/test/16

A Sound Effect

This Website gave a very in-depth look into designing sound effects, showing new comers how to break down every element of making a sound and what to consider making.

For example a gun could have many different elements then just the firing of the gun itself, other elements much be considered such as is the gun a SFI gun does make a charging sound does the gun have to reload what sound does that make ect.

http://designingsound.org/2010/02/sound-design-essentials-6-recommended-books-and-11-google-books-links/

Academic books 

Sound Sentiment An Essay on the Musical Emotions Peter Kivy

A “physiology” of Musical Expression Chapter Five

This chapter proved useful proved useful to help understand the effect of music depending on the pitch and volume of the sound change effect a persons reaction

https://books.google.co.uk/books?hl=en&lr=&id=3eBizKAPdmsC&oi=fnd&pg=PA1&dq=sound+sentiment+Peter+Kivy&ots=YxP_keKg1i&sig=nytWaYym9BoFXdYhYpEw6VhUwEU#v=onepage&q=sound%20sentiment%20Peter%20Kivy&f=false

 

Karen Collins Game Sound

In this book gives a brief historical look into game sound as well the practices of sound design and video game music.

The book goes into detail how immersion works of sound game effect the players feelings towards a character, Object, or environment making visuals more believable.

https://books.google.co.uk/books?hl=en&lr=&id=gnw0Zb4St-wC&oi=fnd&pg=PR7&dq=game+sound&ots=4bl_ktCmlC&sig=DpzRp7BewQPlKopFP_O8NLTTwlI#v=onepage&q=game%20sound&f=false

 

Sound Design The expressive power of Music, Voice, sound Effects of Cinema

In this book shows how to communicate with sound to people with a wide range of emotions across different media’s.

It shows details how to plan sound design using Visual maps which help design how tense the sound will be and what it could relate to.

https://books.google.co.uk/books?hl=en&lr=&id=iGt70tqyWGwC&oi=fnd&pg=PR11&dq=Sound+Design+David+Sonnenschein&ots=a-5zul0hVk&sig=Q7wACN4zA2BjfQ_Dclw0FG2e_m8#v=onepage&q=Sound%20Design%20David%20Sonnenschein&f=false

Click Sound and Images Prototype examplemr321-Ryan-MooreThe Effect Of Positive and Negative Sounds Presentation

 
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Posted by on October 6, 2016 in Uncategorized