The main goal of my final year project is to see how to sound and imagery effects a person in game.
The need to understand this is so I can farther improve my skills at designing sound effects for games, to do this a better understand on sound and Imagery and personal.
Sound effects people in many different ways it can bring joy, sorrow, and even go back to the basics of primitive scene of danger.
This Blog will be used to used to help with links and ideas that will be used to construct my final year report in Games Design and Development.
Useful Web sites
Randi Altman’s Post Perspective
Sound designer Simon Pressey
In this website gave an inside to the challenges that come to designing sound for VR headset and went into detail how difference the immersion of sound design from a 2D flat screen to a full VR headset.
This website / application was helpful get a better understanding of the speed of sound and Visual by taking a test showed the difference in reaction time.
Visually images are reacted to faster than sound due to processing speed of the brain to reaction however sound can identify images faster through gathering information from memory of that specific sound.
It also should be noted that great consideration of the distance of the both image and sound will affect the process time of identification
A Sound Effect
This Website gave a very in-depth look into designing sound effects, showing new comers how to break down every element of making a sound and what to consider making.
For example a gun could have many different elements then just the firing of the gun itself, other elements much be considered such as is the gun a SFI gun does make a charging sound does the gun have to reload what sound does that make ect.
Sound Sentiment An Essay on the Musical Emotions Peter Kivy
A “physiology” of Musical Expression Chapter Five
This chapter proved useful proved useful to help understand the effect of music depending on the pitch and volume of the sound change effect a persons reaction
Karen Collins Game Sound
In this book gives a brief historical look into game sound as well the practices of sound design and video game music.
The book goes into detail how immersion works of sound game effect the players feelings towards a character, Object, or environment making visuals more believable.
Sound Design The expressive power of Music, Voice, sound Effects of Cinema
In this book shows how to communicate with sound to people with a wide range of emotions across different media’s.
It shows details how to plan sound design using Visual maps which help design how tense the sound will be and what it could relate to.